Combined Speed/Range modifiers require that range must be converted to yards (meters), speed must be converted to yds/sec (m/s), and these two numbers added, followed by a lookup on the Speed/Range Table (B3E201 or B4E550). This tool lets you do all that using drop-downs instead. If you want to use values or units that aren't in the table, enter them in the inputs.
Create tables, formatted to look similar to those found in the GURPS rule books. All items from currently loaded libraries will be included. Many of these links open in a new browser window. These reports will be generated using this ruleset:
Many columns in these reports are sortable; but due to a poor choice of algorithm, sorting is RIDICULOUSLY SLOW. Use this feature with a sense of humor. The speed will be improved in a later release.
Drag list items to rearrange the list. Use buttons to add headers or spacers. Double-click headers/spacers to remove. Skills cannot be edited or deleted here.
Your Final | Difficulty of Skill | |||
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Skill Level | Easy | Average | Hard | Very Hard |
Attribute-3 | – | – | – | 1 |
Attribute-2 | – | – | 1 | 2 |
Attribute-1 | – | 1 | 2 | 4 |
Attribute+0 | 1 | 2 | 4 | 8 |
Attribute+1 | 2 | 4 | 8 | 12 |
Attribute+2 | 4 | 8 | 12 | 16 |
Attribute+3 | 8 | 12 | 16 | 20 |
Attribute+4 | 12 | 16 | 20 | 24 |
Attribute+5 | 16 | 20 | 24 | 28 |
Extra +1 | +4 | +4 | +4 | +4 |
Reaction Modifiers | |||||||
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From Appearance | |||||||
From Status | |||||||
From Reputation | |||||||
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Languages | Spoken | Written |
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TL: | |||
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Cultural Familiarities | |||
POINTS SUMMARY | Unspent Points | ||
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Attributes/Secondary Characteristics | |||
TL/Languages/Cultural Familiarity | |||
Advantages/Perks | |||
Disadvantages/Quirks | |||
Skills/Techniques | |||
Other | |||
TOTAL |
WEAPON STATS | ||||||||||
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Weapon | Damage | Skill | Range | Parry | Acc | RoF | Shots | ST | Bulk | Notes |
For complete table, see p. 550. | |||
---|---|---|---|
Linear | Modifier | ||
Measurement | Speed/Range | Size | |
1½ | " | 0 | -10 |
2 | " | 0 | -9 |
3 | " | 0 | -8 |
5 | " | 0 | -7 |
8 | " | 0 | -6 |
12 | " | 0 | -5 |
1½ | ft | 0 | -4 |
2 | ft | 0 | -3 |
1 | yd | 0 | -2 |
1½ | yd | 0 | -1 |
2 | yd | 0 | 0 |
3 | yd | -1 | +1 |
4½ | yd | -2 | +2 |
7 | yd | -3 | +3 |
10 | yd | -4 | +4 |
15 | yd | -5 | +5 |
20 | yd | -6 | +6 |
30 | yd | -7 | +7 |
45 | yd | -8 | +8 |
70 | yd | -9 | +9 |
100 | yd | -10 | +10 |
150 | yd | -11 | +11 |
200 | yd | -12 | +12 |
BODY PROTECTION & HIT LOCATION | ||||
---|---|---|---|---|
Location | DR | Armor | Mod | Rand |
Skull | -7 | 3-4 | ||
Eye* | -9 | - | ||
Face | -5 | 5 | ||
Neck | -5 | 17-18 | ||
Torso | 0 | 9-10 | ||
Vitals* | -3 | - | ||
dom. Arm | -2 | 8 | ||
off Arm | -2 | 12 | ||
dom. Leg | -2 | 6-7 | ||
off Leg | -2 | 13-14 | ||
Hands | -4 | 15 | ||
Groin | -3 | 11 | ||
Feet | -4 | 16 |
*Imp or Pi attacks can target vitals at -3 or eyes at -9. Random attacks never hit vitals or eyes.
Item | Cost | Weight |
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ENCUMBRANCE | MOVE | DODGE | |||||
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None (0) ≤ BL = | BM × 1 = | ||||||
Light (1) ≤ × BL = | BM × 0.8 = | ||||||
Medium (2) ≤ × BL = | BM × 0.6 = | ||||||
Heavy (3) ≤ × BL = | BM × 0.4 = | ||||||
X-Heavy (4) ≤ × BL = | BM × 0.2 = |
EQUIPMENT & POSSESSIONS | ||
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Item | Cost | Weight |
EQUIPMENT & POSSESSIONS | ||
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Item | Cost | Weight |
MORE ADS, DISADS, PERKS & QUIRKS | ||
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Item | Cost | Weight |
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MORE SKILLS | |||
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MORE SKILLS | |||
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MORE SKILLS | |||
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Item | Cost | Weight |
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Item | Cost | Weight |
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